Raylib Engine

A basic 2D and 3D game engine I made as my first C++ project, including a basic voxel implementation. Basically a remake of Godot as far as the engine API goes.

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A basic 2D and 3D game engine I made as my first C++ project, including a basic voxel implementation. As far as the engine API goes, it’s basically a remake of Godot. I ported this project to the PS Vita at one point, but I can’t remember how to get through the dependency hell to rebuild it now.