Projects

Metroid

An (unfinished) Metroidvania with simple geometric graphics and Celeste-inspired movement.

A custom Metroid engine built in the Godot engine. No longer in development, but I will probably come back to this some day.

A remake of Super Metroid's Samus using the original assets. The first project I created with the Godot Engine over the course of about two weeks in summer 2020. All of the basic movement mechanics from Super are implemented, except the grapple beam.