Projects
Godot Android Webview
Hacking together a way of displaying webview content in Godot on Android.
SinkSabre
A Meta Quest app serving as an alternative to BMBF's Beat Sync function for Beat Saber, designed with VR in mind.
Source code
https://github.com/toasterofbread/sinksabre
mediasession-kt
A Kotlin Multiplatform library for emitting a system media session.
ytm-kt
A Kotlin Multiplatform library for (unofficially) using the YouTube Music API, optionally with user authentication.
Source code
https://github.com/toasterofbread/ytm-kt
A simple VSCode extension that quickly adds import lines for Kotlin keywords.
LiveRail
A-Level computer science project. Top-down simulation of a railway using real-world timetable and map data.
ToastBits
My personal website. Features a list of my projects, among other things. Built with Hugo using a heavily modified version of the Monochrome theme.
Source code
https://github.com/toasterofbread/toastbits
SpMp
A YouTube Music client for Android and Desktop I've been working on since August 2022. I've implemented useful queue manipulation features, as well as language and metadata customisation options.
Source code
https://github.com/toasterofbread/spmp
Raylib Engine
A basic 2D and 3D game engine I made as my first C++ project, including a basic voxel implementation. Basically a remake of Godot as far as the engine API goes.
Source code
https://github.com/toasterofbread/RE/
Kakutroid
An (unfinished) Metroidvania with simple geometric graphics and Celeste-inspired movement.
Source code
https://github.com/toasterofbread/Kakutroid
A project I started as an entry to the 2021 Github Game Off, involving an in-game scripting language with basic but working logic, functions, and variables.
A simple p2p infinite runner game I made in Godot in about a week. This was the first project I started with the intent to actually complete and release it.
A custom Metroid engine built in the Godot engine. No longer in development, but I will probably come back to this some day.
A remake of Super Metroid's Samus using the original assets. The first project I created with the Godot Engine over the course of about two weeks in summer 2020. All of the basic movement mechanics from Super are implemented, except the grapple beam.